Dying Light 2 head designer teases the co-op class system of the future

Like the first Dying Light, Dying Light 2 will be a big open world game that you can play yourself if you want – but why is it so good to moan about zombies in co-op? I expect this is the way most people end up playing Dying Light 2 because brains just bring friendships closer together.

After playing about four hours of Dying Light 2 in a recent demo (solo, tragic), I interviewed lead designer Tymon Smektała and asked if Techland had thought about adding character classes to the co-op. I had Borderlands in mind, which shares some similarities in its lightweight RPG systems and piles of prey, but gives each character a specific role in combat. Dying Light 2 has a skill tree, but it’s more like the type you complete at the end of the game, rather than one designed to intervene in a particular style of play.

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