Which New World Faction is Right for You?

Amazon Games’ first MMO, New World, has already taken our world by storm. On launch day, a massive 700,000 people tried to cram into the servers, and the game is still running, with thousands of users logging on every day to explore Aeternum’s amazing world.

Now that we’ve had a chance to get acquainted with New World, we know that one of the more unique elements of the game is that the MMO foundation in class systems has been done away with. Instead, characters are allowed to grow in a more organic way, with players choosing their strengths and quirks using a complex skill tree design.

One of the attractions of an MMO is the social aspect, so do not expect to be full of lone ranger when you enter the New World for the first time. After a certain time, you are expected to join one of three factions – the Covenant, the Syndicate, or the Marauders. Each faction has its own deeply rooted values ‚Äč‚Äčalong with a long-term goal of securing the future of Aeternum to their advantage. Deciding where your loyalties lie means that you will be part of the fight, in a mutually beneficial arrangement that will help you in the development of your own story.

Choosing between these factions can be a difficult decision and you will want to do your homework as you will be sworn to loyalty for at least 120 days. So what do these three groups want from their struggle, and what are they willing to do to get there? We have boiled each faction down to their bare bones and revealed their motivations, beliefs and methods to help you make the best decision.

Pact

As the name suggests, this faction relies on spiritual guidance to shape their goal – to believe in the redemption of the Aeternum through the exorcism of an ancient evil. Acolytes from this cohesive group give themselves as divinely instructed hands to perform the dirty work of cleansing the island of undead heretics and corrupt life forms. These religious fanatics will not stop at anything to purify the land they believe can be redeemed again, and are working to restore Aeternum to its natural state of beauty and grace.

If you are usually more of a paladin or clerical character, Covenant may be your best choice. They will train you in defensive magic and adorn you with unique equipment for each stage of your journey. Reaching the top rank of judge has significant benefits, but getting on the wrong side of the sacred wrath of the covenant can be wrong.

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The syndicate

The syndicate is a secretive guild with a dark past, and the syndicate is only loyal to knowledge and scientific discoveries, even if it means uncovering what was meant to be forgotten. They believe that the redemption of Aeternum lies in a new enlightened age, something only they can initiate. Becoming a member of this cultic community requires that you have a sense of yourself at all times and are dedicated to the pursuit of forbidden knowledge in order to progress through the syndicate’s shrouded ranks. Stick to the shadows, use cunning and cunning, and learn how to cultivate an intellect as sharp as a blade. Having Syndicate contacts will prove invaluable when the new age dawns.

For those who tend to prefer to be a magician or assassin, Syndicate will allow you to pursue your most subtle tendencies. Even though you will still face the strange brute-force victory, your power will primarily lie in your sense. However, getting this information can lead you down a dark path that no one should tread.

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The Marauders

If all that sounds a bit well-thought-out and slow, Marauders is probably for you. A militaristic faction dedicated to strength, discipline and order, they believe that a free Aeternum must be fought for. Under their rule, only the strongest survive as they strive to build a system that rewards perhaps above all else. The Marauders believe that their people would thrive if this community were implemented throughout the Aeternum, given they prove worthy, and provided there is something left when they have completed their crusade.

Led by a number of commanders, the Marauders fit into a more traditional soldier-type building, with the goal of a free society in their eyes. Members of this faction must be ready to carry a weapon at a moment’s notice, fighting only for Aeternum’s honor and glory and following orders to the last. Loyal and well-trained soldiers will be rewarded with positions of authority and influence, along with some impressive weapons and equipment that mark them among a crowd as one not to mess with.

Choose your faction wisely in the New World – it pays to be on the winning side.

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