10 overlooked GameCube gems to play

The North American 20th anniversary of Nintendo’s cube-y console is upon us, and we’re come to realize that a full two decades is long enough for people to either forget GameCube’s charming box shape or even grow into adulthood without ever having to deal with Nintendo’s managed hardware. “0 years is also plenty of time for everything less than the very best and brightest examples in the system’s library to quietly disappear from memory.

So even though this is the perfect time to dust off much-loved copies of the F-Zero GX, Super Smash Bros. Melee and Metroid Prime for another happy ride, why do not we dig a little deeper and celebrate the wider and also more unusual releases of the console? Here we select some slightly more obscure imports and curiosities that are often pushed out of the spotlight by Wind Waker, RE4 and the rest …

Kururin Squash!  (GCN)Kururin Squash!  (GCN)

Publisher: Nintendo / Developer: Eighth

Release Date: October 14, 2004 (JPN)

“More Kururin” is really all the description this game needs – who would not like to play more Kururin?

The simple to understand but hard to master wall-going gameplay that made the launch of the GBA title such an unexpected highlight is present and correct here, the all-new 3D environment that is sensibly used to easily improve rather than to overcomplicate the already perfect formula. Unfortunately, this title turned out to be the last outing to Nintendo’s swirling action-puzzle series, but at least it went high.

To my room (GCN)To my room (GCN)

Publisher: Nintendo / Developer: Vivarium

Release Date: April 10, 2006 (USA) / March 31, 2006 (UK / EU)

Somehow this imaginative mix of pinball and feudal Japanese war got a worldwide release and we are very happy that it did. Use giant flippers to drive the titular ball against your enemies, order your troops via the often-forgotten GameCube microphone, and do your best to get your bell to the target on time.

Partly arcade action, partly tactics, partly shouting, Odama will not be everyone’s idea of ​​a must-have title, but then we hope for nothing less unusual from the brain responsible for Dreamcast’s most famous talking fish, Sailor.

Doshin The Giant (GCN)Doshin The Giant (GCN)

Publisher: Nintendo / Developer: Nintendo

Release Date: September 20, 2002 (UK / EU)

Doshin the Giant debuted on Nintendo’s expensive and exclusively Japanese 64DD addition, though this European-released port of the giant’s island-based shenanigans is thankfully a little easier to grab.

Reminiscent of Populous before that and From Dust after that, the goal is to use your god-like powers to raise and lower the terrain to better suit your islanders and generally help them, which in turn will result in them loving (or hating) your giant yellow form.

Cubivore: Survival of the Fittest (GCN)Cubivore: Survival of the Fittest (GCN)

Publisher: Atlus / Developer: Intelligent systems

Release Date: November 5, 2002 (USA)

Another project that was originally envisioned for Nintendo’s Japanese N64 disk drive, though this has the distinction of never being released in the previously rewritable format. The striking low-poly visuals used to navigate the blocked Cubivore world help abstract an experience that routinely asks you to not only defeat your enemies, but tear them limb from limb before eating their bodies, all in an attempt to mutate, mate, and be reborn into a form capable of overthrowing the Killer Cubivore.

DreamMix TV World Fighters (GCN)DreamMix TV World Fighters (GCN)

Publisher: Hudson soft / Developer: Red entertainment

Release Date: December 18, 2003 (JPN)

Smash Bros. can now have excellent versions of two of the most popular Belmonts, as well as a huge amount of amazing remixes of classic Castlevania numbers to go with them, but there is still only one crossover fighting game that lets the legendary vampire killer Simon take up the fight Transform‘Optimus Prime.

It’s fair to say that nothing is ever going to beat Sakurai’s series when it comes to crossovers, but Konami’s attempt to take the genre throne is at least a colorful tangle of recognizable faces and laugh-provoking ‘Wait, did they really include that guy ?!‘character selection.

PN03 (GCN)PN03 (GCN)

Publisher: Nintendo / Developer: Capcom Production Studio 4

Release Date: September 9, 2003 (USA) / 29th Aug 2003 (UK / EU)

AKA: ‘At that time Shinji Mikami, forever most famous for giving the world the survival horror masterpiece Resident Evil, decided he wanted to create an intense and deeply stylish action game ‘.

One of the infamous ‘Capcom Five’, PN03 features various enemy types working together within tightly controlled arenas to turn each space into its own fascinating action-packed puzzle game; and with a little practice, players will find themselves performing perfectly timed ballet spins straight through incoming laser fire, all the while surrounded by the clean lines and smooth curves of unmistakable Y2K-style architecture.

Lost Kingdoms (GCN)Lost Kingdoms (GCN)

Publisher: Activision / Developer: From Software

Release Date: May 27, 2002 (USA) / August 9, 2002 (UK / EU)

Combine the depth of an RPG with the irresistible nature of card collecting, add a touch of action and you’ve got GameCube exclusive Lost Kingdoms, a dark adventure from a whimsical little developer called FromSoftware. What happened to them?

In yet another turn away from RPG norms, the heroine, Katia, never attacks herself directly and instead is completely dependent on the monsters she evokes from the cards she buys, captures and transforms, with players aiming to build a card game capable of taking on the mysterious device behind the deadly black fog.

Nintendo Puzzle Collection (GCN)Nintendo Puzzle Collection (GCN)

Publisher: Nintendo / Developer: Intelligent systems

Release Date: February 7, 2003 (JPN)

Far more than a repackaged bundle of previously released classics (not that we ever mind seeing such great games come back), this tricky trio of Nintendo-born puzzles – it’s Pon panel, Dr. Mario 64, and Yoshis Cookie Contained on one convenient disc, watch and play better than ever before.

Whichever title is your personal favorite, you can look forward to competitive matches against up to four players as well as the chance to take the game on the laptop; just plug a GBA into the console and download the original release of these evergreen brain teasers (and do not turn off the power until you are done).

The Legend of Zelda: Four Swords Adventures (GCN)The Legend of Zelda: Four Swords Adventures (GCN)

Publisher: Nintendo / Developer: Nintendo EAD

Release Date: June 7, 2004 (USA) / January 7, 2005 (UK / EU)

What if The Legend of Zelda, a series famous since the ’80s for its diabolical puzzles and absorbing dungeon-based solo gameplay, suddenly became a hectic collaboration?‘asks Four Swords Adventures – and the only possible answer is:’That would be wildly fun‘.

With an enjoyable episodic adventure at heart, a competitive mode for the times you want to unleash Link’s well-known arsenal against your friends, and a beautiful ‘SNES +’ graphic style, there are plenty of reasons to keep your SP fully charged, and even when you play alone there is a lot to love. It has never been easy (or cheap) to set up the amount of handhelds and cables needed to play it with a whole group of people, but it has always been worth the effort.

Donkey Kong Jungle Beat (GCN)Donkey Kong Jungle Beat (GCN)

Publisher: Nintendo / Developer: Nintendo EAD

Release Date: March 14, 2005 (USA) / February 4, 2003 (UK / EU)

Guide the first member of DK Crew to banana collection victory in this accessible platform game that uses the most unusual control scheme of them all – bongoer. It is true! Grab your plastic percussion and push, clap and clap your way through 16 worlds of fruit-themed adventures.

The most powerful moment of a muscular monkey? Maybe not, but the team that did this went on to make Super Mario Galaxy, which should tell you something. If you’re tired of bringing the same old rhythm games to parties, this is a monkey-tacular alternative.

It’s our list, but we’re sure you can come up with a lot more! Which offbeat GameCube games would you recommend?

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