Epic Games acquires Rock Band Devs Harmonix to work on Fortnite

Punk rock musicians play music in a dingy place.

Screenshot: Harmonix

Epic Games recently acquired Rockband developer Harmonix, revealed the two companies in separate messages Today. Here we go again.

“Harmonix has always strived to create the world’s most beloved interactive music experiences, and by joining Epic we will be able to do this on a large scale,” said Alex Rigopulos, Harmonix co-founder and chairman. “Together, we will push the creative boundaries of what is possible and invent new ways for our players to create, perform and share music.”

The plan for Harmonix is ​​to continue working on it Rockband 4 downloadable content and Fuser events while creating “musical journeys and gameplay” for Fortnite, Epics massive battle royale cash cow. Harmonix also promised that their games will remain on Steam instead of being exclusive in the Epic Games Store, and that there are no intentions to remove existing servers or anything like that.

Mirroring Fortnites various crossovers with other games, TV shows and movies, Epic has slowly but surely strengthened itself with acquisitions over the last many years. Rocket League developer Psyonix was assimilated into Epic Borg in 2019, followed by Autumn boys creators at Mediatonic back in March. The former eventually became an exclusive Epic Games Store, while the latter remains available on Steam.

“Music already brings millions of people together Fortnite, from our emotions to global concerts and events, ”said Alain Tascan, Vice President of Game Development at Epic Games. “Together with the Harmonix team, we want to transform how players experience music, from passive listeners to active participants.”

Since Epic has hit billion dollars a year since at least 2018, it should come as no surprise that the company is looking to add to its “metaverse” project in any way it can. Whether Harmonix maintains some autonomy or simply moves on to developing in-game instruments Ryu and Paul Atreides missing to see.


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