Fights in Tight Spaces review

Need to know

What is it? A turn-based roguelike with a focus on intense melee.
Expect to pay $ 25 / £ 19.49
Developer Ground Shatter
Publisher Condition 7
Reviewed it Nvidia GTX 970, Intel I5-4460, 32GB ram
Multiplayer? None
Link Official Site

Smashing an armed goon’s head against the wall before sending his comrade out of a third-floor window does not sound very strategic on paper, but the small turn-based battle in Fights in Tight Spaces turns even the simplest enemy encounter into an intricate encounter. puzzles where the only solution is your fists. While its sloppy features can sometimes detract from the overall experience, the unforgettable moments where everything comes together in a glorious display of cinematic violence always shine through.

When you step into the well-polished shoes of Agent 11, a superspy tasked with defeating international criminal syndicates, the game’s basic plot serves no more than a set of dressing to loosely assemble the five separate worlds where the action takes place. Divided into a series of semi-procedurally generated levels, each world makes you battle your way through a series of tightly closed locations ranging from tightly packed subway cars to compact office corridors. The Hollywood influences are clear to see, and it’s undeniably exciting to try your hand at recreating some iconic movie moments like Casino Royale’s opening match in the bathroom or shootout in the Hard Boiled tea room.

Despite being reproduced in the same charming minimalist style, each world manages to convey enough of a unique aesthetic to distinguish them in memorable ways – a fact greatly aided by the vast array of enemy designs just waiting to be discovered. Alone in my first run, I ended up fighting a fearsome prison chef before bumping into a gang of bloodthirsty ninjas, and yet the large number of types offered meant that each subsequent throughplay still had plenty of surprises in store.

(Image credit: Mode 7 Games)

In addition to the clear visual differences, later enemies can also be recognized by their clear fighting abilities. Early on, the new introductions are limited to basic buffs, like having a slightly higher health pool or regenerating shields. But soon you are dealing with the complex attack patterns of long-range firearms or enemies with the ability to deliver a sudden counterattack outside their turns.

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