The Fire Ring team pressured after Demon’s Souls

Edge Magazine (via VGC) revealed in an interview with Elden Ring director and longtime From software designer Hidetaka Miyazaki, who the graphics team from felt extra pressure to make something that looks great because of the graphic fidelity in Bluepoint’s Demon’s Souls remake for PS5.

It all comes down to the things that From Software prioritizes, Miyazaki says:

Graphic fidelity is not something we set as a top priority. What we ask for on the graphic side depends on the systems and requirements of the game itself, and it has less priority compared to the other development elements. ”

It makes sense that the graphics are there to serve the systems that the developer comes up with. Demon’s Souls and its offspring use gameplay to create a specific mood to suit the graphics. Still, graphics are a big part of what makes their atmosphere unparalleled in this industry. That’s why Bluepoint’s Demon’s Souls remake was praised for its visual effects, but was also shaken for its often inconsistent style.

Elsewhere in the interview, Miyazaki explains that he did not play the remake for the simple reason that he does not like going back to games he worked on before:

“It brings out a lot of old emotions, a lot of old memories, and this becomes a little bit overwhelming, and it does not feel like playing anymore. So I have not played the Demon’s remake, but I’m very happy to see it get this fresh look, this brand new graphic of the current generation. “

However, Miyazaki’s team does not seem to have anything to worry about with Elden Ring as it looks fantastic and hopes to take the formula they popularized new places. It will also look great thanks to the ray tracing support it will receive in a future patch.

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