The coming Pokémon Legends: Arceus is perhaps the greatest reinvention of the series’ conventional combat system, to take Pokémon turn-based matches in real time. The basic parts of the player that capture, train, and battle Pokémon are still there, but new gameplay elements change almost every facet of Legends: Arceus‘fight somehow. Pokémon Legends: Arceus do away with battle scenarios that are instantiated and integrate the turn-based battles into its new, semi-open world gameplay.
Pokémon Legends: Arceus will take players to the Hisui region, the landmass of Pokémon the world that would later become known as Sinnoh. As a member of the Galaxy Expedition Teams Survey Corps, the player will participate in observance of Hisui’s native Pokémon and perform research missions in Legends: Arceus to complete the region’s first Pokédex. Discovering how Pokémon engage in combat appears to be an integral part of Survey Corps research, and players will assemble a team of six Pokémon to engage in wildlife in Hisui’s various areas.
Freedom of movement is a major emphasis in Legends: Arceus, and this will be reflected in the game’s combat system. Rather than the mostly linear routes supplemented by the occasional exploring area of Pokémon previous games, Legends: Arceus allows players to freely explore the untamed wilderness of Hisui. Conducting research for Survey Corps will be the driving force behind this exploration, but the legendary Pokémon Arceus will clearly play a major role in the game’s overall narrative. Jubilife Village, which in time will be Pokémon diamond and Pearl‘s Jubilife City, seems to be Hisui’s only fragment of civilization, and outside of it, players will engage in combat in a variety of ways.
Go into battle in Pokémon Legends: Arceus
Pokémon Legends: Arceus‘match has been reworked from previous games right down to the beginning. In the main line Pokémon titles, players begin a battle in a variety of ways – randomly encountering a Pokémon in tall grass or a cave, wandering too close to a trainer, challenging a Gym Leader, etc. Pokémon sword and Shield introduced visible wild Pokémon worldwide with the advent of Galar’s Wild Area, and Legends: Arceus makes this feature the norm. Walking through tall grass will not randomly trigger a Pokémon battle, and players will be able to see where the opportunities to go into battle are. Instead of the game dragging players into a match, the player will select one of their companions’ Poké Balls and throw it at a wild Pokémon to enter the match.
Since the advent of a Pokémon League has not yet taken place in Hisui, and Pokémon Legends: Arceus may not have Gym Leaders, a major difference in combat options will be a noticeable lack of coaches to run into. Although the battles themselves will be completely different, Wild Pokémon will at least partially assume the role of coaches seeking out the player for match. As the official Pokémon YouTube channel has shown in its new, expanded gameplay preview for Legends: Arceus, some wild Pokémon – such as Bidoof – will tend to simply ignore the player. Others will either run away, and more aggressive Pokémon will seek confrontation, as trainers did in previous games. This will make stealth an important part of the exploration where the player sneaks through tall grass instead of Pokémon.
Going into combat will also no longer lead to an example scenario. When you run into a wild Pokémon or trainer in previous titles, a short animation would move the game from the overhead view to the battle screen. With Legends: Arceus‘more free-form approach to traversing, the combat screen has been integrated directly into the exploration, and the game will seamlessly turn into combat. Ever since Generation 3, the battle screens have tried to represent the biome in the area where the battles take place, but Pokémon Legends: Arceus‘combat system places combat directly in the upper world without transitioning to a separate screen.
Fighting in Pokémon Legends: Arceus
When players throw out their chosen Pokémon, a short animation is played and the battle begins a familiar routine. Players will first have the option to select Fight, Run, Items or Pokémon – the four menu options available in previous Pokémon rater. At this point, battles will unfold in a familiar way, with the player choosing their Pokémon attacks and moves, using objects whenever necessary, or attempting to capture the wild Pokémon. Another big difference Legends: Arceus‘new battle screen is the presence of a turn order in the upper right corner. The health and level of the opposite Pokémon have been moved to appear overhead to make room for the turn sequence, which will help players plan strategies while in combat.
Instead of each Pokémon selecting a move and then performing them in an order based on the speed stats, the battles will be more dynamic. Thanks to the various supple and strong styles in Legends: Arceus, drag has the ability to change the tour order. Agile movements will be performed quickly, but with less damage, and conversely for strong style. Using these styles will change the tour sequence in real time. For example, using a move in strong style may result in the opponent getting two rounds in a row. The sequence of turns will also reflect when combat enters from stealth: catching a Pokémon unknowingly can give the player two rounds at the top of the sequence.
Fighting Alpha & Noble Pokémon In Legends: Arceus
Occasionally, players may encounter a Pokémon with bright red eyes in it Legends: Arceus. These are known as Alpha Pokémon, will be larger than others of its species and appear to be a kind of mini-boss. The new gameplay preview shows the player battling a level 50 Walrein Alpha, who beats the player’s level 54 Raichu with one blow. For now, it’s unclear why these Pokémon are apparently more aggressive, or what the benefit of fighting them is, but figuring these out will likely be part of the player’s research mission.
Another type of unique encounter will involve Pokémon Legends: Arceus‘Noble Pokémon, which seems to be the game’s most important boss fights. Noble Pokémon is also magnified and glows a light gold color. These matches specifically make use of the game’s dynamic combat system by engaging the player in a multi-stage encounter. Players will need to pacify Noble Pokémon with balm before they can throw a companion out for a more traditional battle. However, reducing Noble Pokémon’s health to zero does not end the session and more balm must be thrown. The player can be directly injured Pokémon Legends: Arceus, and the boss fights against Noble Pokémon will thoroughly use this mechanic as part of the game’s renewed combat system.
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Source: Pokémon / YouTube
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