Marvel’s Spider-Man 2’s Symbiote Could Inspire Some New Gadgets

Marvel’s Spider-Man 2 is a promising game for several reasons. Its PS5 exclusivity will allow Insomniac to test the limits of the next gen console, creating a more impressive version of New York City with even more detailed character models. The appearance of Kraven could inspire some interesting boss encounters, while new costumes for both Miles and Peter could be added to please fans of the wall-crawlers.

However, the aspect of Marvel’s Spider-Man 2 that has the most promise is undoubtedly the Symbiote. Not only is Venom confirmed to feature as an antagonist, but players are interested to see if the parasite will attach itself to Miles or Peter during the story. One aspect of the Symbiote that has not been discussed as much are its weaknesses, and the sequel could see Peter crafting some gadgets based around the alien material’s flaws to help in his fights against it.

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The Potential for Fire and Sound-Based Marvel’s Spider-Man 2 Gadgets


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The Symbiotes have several strengths, with characters like Venom and Carnage showcasing just how deadly their parasites can be on many occasions. However, Symbiotes also have a few key weaknesses that have been highlighted over the years, problems that will surely be touched upon in Marvel’s Spider-Man 2. While they are incredibly tough to defeat, fire and sound are both powerful tools that Spidey can exploit to defeat the parasites.

A sound-based gadget is easy to imagine becoming a potential Marvel’s Spider-Man 2 feature. Peter could modify the Concussive Blast tool from the original game to emit high-pitched frequencies, with the tool effectively stunning Venom and any other Symbiote-related foes that the friendly neighborhood hero comes a ross. The Spider Drone could also be modified to emit high pitch sounds, giving Peter and Miles a way to weaken the Symbiotes while beating them down. Another possibility would see the Suspension Matrix pulling the Symbiote away from its host, allowing the Spider-Men to deal serious damage to the human that is normally wearing it.


A fiery tool is a bit harder to imagine, as Insomniac would likely need to make this off-limits for encounters with NPCs that lack superhuman abilities. While the concept of incendiary webbing is simple enough to imagine, Spider-Man would never burn regular thugs. Still, being able to set a Symbiote on fire would be a lot of fun, and it would show Spidey making use of any advantage he can get to bring down the otherworldly adversary. With Peter’s new suit incorporating the Iron Spider legs, perhaps they could be modified to add a fire effect.

While Insomniac might not be willing to craft two more gadgets just for a boss encounter with Venom, regular fights with Symbiote-infected NPCs would make new gadgets more worthwhile. Much like how Mr. Negative corrupted regular citizens in the original game, Venom’s Symbiote could be spreading either intentionally or by mistake. As such, Spidey could need to battle waves of Symbiote-infused citizens, destroying the pieces of the Symbiote to free the hosts from its control.


With the Symbiote having the potential to force players to fight differently and change up their playstyles, Insomniac Games should provide special tools to help balance battles with Venom and other potential Symbiote wearers. Both sonic and fire gadgets would build off established canon and be plenty of fun to use, so they could be a great place to start if the developer is hoping to make the sequel’s Symbiote-related battles more special.

Marvel’s Spider-Man 2 is available now on PS4 and PS5.

MORE: Marvel’s Spider-Man Perfectly Sets Up Mysterio for a Sequel


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