Ghost of Tsushima: Legends Mode Explained: Everything you need to know | MCUTimes

Ghost of Tsushima: Legends Mode Explained: Everything you need to know

Released as an add-on just three short months after the main game hit in July 2020, Ghost of Tsushima: Legends was one of the most surprising surprises in the best possible way. A free, complete co-op mode without microtransactions, Ghost of Tsushima: Legends successfully translated the essence of the singleplayer game’s compelling core stealth and combat mechanics into an exciting (and incredibly stable!) multiplayer experience.

With this week’s release of Ghost of Tsushima: Legends as an independent state is a whole new audience by living la vida samurai. Why not get the drop on them by brushing up on what exactly is Ghost of Tsushima: Legends is and why it’s worth your time.

RELATED: ‘Ghost of Tsushima: Iki Island’ Review: A beautiful mix of old, new and DLC elements from Samurai history

To become a legend

Ghost of Tsushima: Legends is a third-person, action-adventure-co-op multiplayer game where players cross the environment on foot or grab hook and use close and elongated combat to take down dozens of enemies across different modes. Players begin by choosing a starting class from among four options, each with their own set of skills and a unique ultimate ability.

Samurai – The fighter class, Samurai can stand menpo to menpo against enemies, with skills built for refueling and dealing major damage.

Hunter – The archery class, the hunter beats enemies from the sidelines with his bow before entering the fight. With good aim and support skills, the hunter can kill groups of enemies before they can even close the distance.

Ronin – The support class, Ronin focuses on healing and recovery for the party. His ability to revive all fallen allies makes him a vital part of any team.

Hitman – Stealth class, Assassin is most effective when hitting from the shadows.

Ghost of Tsushima: Legends uses both an XP and gear-based loot-based system for leveling. Each of the classes creates their “Ki” separately using XP, while the prey as weapons and charms are collected for use across classes. Gear can be supplied with special perks that can be re-rolled using in-game currencies or simply disassembled if desired.

You can only select one starting class at the start and unlock the others when you go up, so you will be stuck with your first choice for a while. Choose carefully in a particular Grail Knight.

Die à La Mode

Players can currently choose from four modes – Quickplay, Story, Survival and Challenge. Quickplay, Story, and Survival modes have a difficult system of bronze, silver, and gold, all of which have Ki requirements before they can be tackled. Playing these modes over and over on the rising levels acts as the core gameplay loop and is how you will level up your Ki and acquire high level gear.

• Quickplay is exactly what it sounds like, releasing players into either a random Story or Survival mode that is already running.

• Survival mode is your standard wave-based progression mode, which has the task of holding up to four players points on a variety of cards at increasingly overwhelming odds.

The story feature, built for up to two players, is a nine-section arc that weaves an intriguing narrative and introduces some unique game mechanics.

Challenge Mode is a three-chapter raid ending in the playoffs called “The Tale of Iyo”, recommended for those who have embraced grind and leveled their Ki to 100. Due to the difficulty, it requires four players.

When Ghost of Tsushima: Legends launched as a stand alone, it adds a new four-player mode called Rivals. In this new mode, two players will work as a team to defeat waves of enemies to gain currency they can use to damage the other team with two players.

Although the game is intended as a co-op experience, you can play Quickplay, Survival and Story on your lonely if you prefer.

Tip of the sword

Ghost of Tsushima: Legends can be enjoyed as a fleeting diversion or obsession, depending on the investment of time you are willing to make. But considering how incredibly entertaining it can be, the money is on the latter. Furthermore, developer Sucker Punch has promised weekly updates since launching from September 10th to October 1st and promised even more for your hard-earned gaming dollars.

KEEP READING: ‘Ghost of Tsushima’ conclusions explained: Why the honorable path is the best solution

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