Halo Infinite Devs responds to Battle Pass, Timed Event Backlash

An action picture of Halo Infinite, depicting a Spartan loading over a metal passage with a gun in his hand.

Screenshot: Microsoft

Halo infinite, despite their impeccable gameplay feel, they have been heavily under fire for their mediocre cosmetic offerings and utterly awful progression system – thankfully, 343 Industries claims to be on the case after a short (and very well-deserved) break.

Halo infinite, in a real galaxy brain teaser from Microsoft, launched a few weeks earlier than originally announced. The surprising launch, combined with the poor reception from competitors, has set in Halo infinite up to success. Many herald the game as a true return to the form of the franchise, citing its phenomenal level design, fast but weighty moves and incredible sandbox. But since its launch, the one thing that keeps getting highlighted by players is progression and cosmetics. Developers have previously stated that fixing progression is a big priority for the team, and 343 Industries has released some patches for progression in the game.

Despite the adjustments, the game’s Battle Pass remains incredibly slow, the initial customization options are incredibly limited, and the game’s first event – which began today and rewards a set of samurai-themed armor – extremely requires the player’s time. The event consists of 42 challenges for six weeks, seven a week, 30 of which are required to complete the event and receive all 16 cosmetic items – including the distinctive Yoroi armor core. This is a ridiculous time commitment.

Halo infinite challenges are a bit slow, and the standard course of the game is already a bit of a drag, so the decision to create a time-limited event that requires dozens of completed challenges on a tight schedule is it does not go well with the community of the game. The basic argument is that attending a timed event should also be open to more casual players, because right now the challenge structure is incredibly hostile to people who only check in with the game occasionally.

In a tweet, Halo infinite Community manager Brian Jarrard said the team would work hard to rectify complaints about player progression as soon as possible, but that the team was currently on a break after launch. In an interview with Eurogamer, Joseph Staten, Head of Creative at 343 Industries, said progression issues would be relatively easy to solve for the team as opposed to a more structural issue, reminding players that the game was stuck in beta.

Given the game’s surprising launch, growing pains are to be expected, and overall I’m excited about the game’s future. Once the progression problems have been alleviated, Halo infinite can be a very real Game of the Year challenger. Until these fixes, however, you can still unlock the Yoroi armor using our guide on Kotaku Dot Com.


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