Horizon Forbidden West has a whole team of developers, just to make the open world feel alive | MCU Times

Horizon Forbidden West has a whole team of developers, just to make the open world feel alive

Horizon Forbidden West has a whole team of developers dedicated solely to making its open world experience come alive for players in the game, called the Living World Team.

In a new insight into Horizon Forbidden West on the PlayStation blog, Lead Living World Designer at Guerrilla, Espen Sogn explains how his team works on different aspects of world design to bring PlayStation exclusively to life.

“When you walk through the Forbidden West, everything has to feel like it belongs there,” Parish says. “The Living World team at Guerrilla is working on aspects of the game that make the world feel authentic and alive: the tribes, the settlements and the people in them. There is an intention behind everything we place in the world.”

It’s apparently the intention that will help players understand and fully experience the history and characters of Forbidden West when it launches next year. As part of the post, the studio explains that the Living World team has worked closely with the game’s narrative designers to ensure players are greeted with a visual experience that makes sense from a storytelling perspective throughout the game.

Horizon Forbidden West State of Play Screenshots

“Our biggest challenge is to translate this narrative framework into visuals that are integrated into the world itself,” says Sogn. “For example, Tenakth [one of the human tribes within the game] is known for being competitive and battle-focused, but so are other tribes as well. So how do we distinguish them and how do we communicate it visually? ”

“Then it’s about the details, the animations and the behavior. Within their settlements you will see Tenakth train and get ready for battle. They are often younger because they have to be skilled warriors. Their base is an ancient ruin from which they have taken certain movements from the old world that they may not fully understand – like using a military greeting to say hello. “

“Ultimately, our goal is to make NPCs feel connected to where they live, and we work closely with other in-house teams, such as Narrative, Quest and Environment, to make sure each location feels authentic. “Sogn ends.

This concept image shows one of Horizon: Forbidden West's settlements.

This concept image shows one of Horizon: Forbidden West’s settlements.

All in all, it sounds like another potential path that Guerrilla is seeking to improve within the Horizon sequel. Earlier this month, the team confirmed that Forbidden West’s robotic animal population will be able to make use of ideas and mechanics that could not be achieved in the series’ first game. Meanwhile, the studio has also offered insight into changes that Aloy will experience this time around, with the character set to have a range of extra tools at its disposal as well as added combat techniques and increased climbing abilities.

Horizon Forbidden West is set to launch on February 18, 2022. For the latest from the game, be sure to check out our dedicated IGN page.

Jared Moore is a freelance writer for IGN. You can follow him further Twitter.

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