The RPG inspirations from Tiny Tina’s Wonderlands go beyond skin deep

Written by Glen Litchfield.

A fantasy forest right out of the Forgotten Realms stretches in front of you, this picturesque view only broken by … a colossal upturned soda can? This is Tiny Tina’s Wonderlands, where Gearbox tries to sell a game-in-a-game – the idea that players are in Borderlands and playing a role-playing game, both sitting around a table and inhabiting the secondary imagined world of Tiny Tina’s . game. It’s almost like being in Animus from Assassin’s Creed (though hopefully smaller features.)

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